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Effects • Is there any material to learn about how to accurately emulate 'space' for films and games

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I'm not sure I should post this here but I couldn't find a category for audio post production.

I want to study or research how to accurately use spacial effects such as reverb and delay to recreate various spaces(bathroom, field, cave, inside a regular room, stage, or even mythical narrations to talk about past in movies or smt) for dialogues and voices.

I feel like there should be general formulas or rules of thumb to set parameters based on the space's size, condition, surrounding materials, etc. But I can't really find much information on internet. (There are few youtube videos showing off how they use reverb for dialogues in the post production, but nobody really explains why each settings are set up in that way in depth)

Any help? :help:

Statistics: Posted by Eva Redwood — Fri Jul 26, 2024 1:11 am — Replies 0 — Views 77



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